Guide to Rested Experience
Guide to Rested Experience Vanilla WoW Guides

Guide Type: Leveling

The Rest System, Altoholics Anonymous, and Brown-Nosing the Grindstone.

Table of Contents:

  1. How to accumulate rest bonus
  2. The math behind rest Xp
  3. Quest XP Table
  4. The importance of alts

World of Warcraft’s rest system is an innovative way to help the more casual or alt-addicted player keep up with the virtual Joneses. To use it to its full potential, you’ll have to play a few alts or have a lifestyle that takes you away from your gaming for a couple weeks at a time, like British super spy or hippy whaleboat vandal.

How to accumulate rest bonus.

Any time a character is logged out, it’s at rest. There are, however, two kinds of rest. There’s normal rest that comes from being logged out in the wild and accelerated rest that comes from being logged out in an inn or capital city. The latter accumulates rest 4 times faster than the former. From here on out, this faster rest state will be referred to as “rest”, thereby assuming that you always log out in an inn or capital. You have a Hearthstone for a reason! There are 2 easy ways to tell if you’re in the accelerated rest state. First of all, your character’s portrait in the upper-left will flash yellow. Secondly, if you try to log out in an area other than an inn or capital, you’ll have to wait 20 seconds to log as opposed to the immediate logging of a resting character.

Great. You’re rested. So what? If you mouse over the XP bar at the bottom of the screen, you’ll see that you will now get 200% XP from your kills! That is, XP received via exploration or quest rewards will NOT count against your bonus, which is a good thing. Read further to see how you can maximize this bonus.

The math behind rest.

Your XP bar is split into 20 sections commonly referred to as “bubbles”. According to Blizzard, it takes 10 hours to fill up one of these bubbles with rest. You can tell how much rest you have stored up by looking at the XP bar. Any blue section is under the rest bonus. The remaining purple part is not. Filling one bubble requires 10 hours in the accelerated rest state. So, if you play for 4 hours at a time tonight, let’s say from 8PM to midnight, when you log in tomorrow, 2 bubbles (or 10% of the level) will be under the rest bonus. The maximum bonus is 30 bubbles, or 1.5 levels. At 10 hours per bubble, it takes 300 hours or 12.5 days to maximize the rest on any one character. While this only reduces the time it takes to get from level 10 to level 11 by 20 minutes or so, it may reduce the time it takes to get from 59 to 60 by several days! That said, once you’re level 60, rest is completely irrelevant. (Blizzard has said that it’s unknown whether or not it will be possible to have accumulated rest on a level 60 become available when the level cap is raised, but we won’t have to cross that bridge for some time yet.) Following are the XP tables from 1 to 60. These are derived from the 3 tiers of XP progression, 1-29, the anomalies at 30 and 31, and 32-60.

 

From:

To:

Xp Needed:

Total Xp:

From:

To:

Xp Needed:

Total Xp:

1

2

880

880

30

31

50,800

596,585

2

3

1,440

2,320

31

32

54,530

651,115

3

4

2,080

4,400

32

33

58,590

709,705

4

5

2,800

7,200

33

34

62,780

772,485

5

6

3,600

10,800

34

35

67,100

839,585

6

7

4,480

15,280

35

36

71,550

911,135

7

8

5,440

20,720

36

37

76,130

987,265

8

9

6,480

27,200

37

38

80,840

1,068,105

9

10

7,600

34,800

38

39

85,680

1,153,785

10

11

8,800

43,600

39

40

90,650

1,244,435

11

12

10,080

53,680

40

41

95,750

1,340,185

12

13

11,440

65,120

41

42

100,980

1,441,165

13

14

12,880

78,000

42

43

106,340

1,547,505

14

15

14,400

92,400

43

44

111,830

1,659,335

15

16

16,000

108,400

44

45

117,450

1,776,785

16

17

17,680

126,080

45

46

123,200

1,899,985

17

18

19,440

145,520

46

47

129,080

2,029,065

18

19

21,280

166,800

47

48

135,090

2,164,155

19

20

23,200

190,000

48

49

141,230

2,305,385

20

21

25,200

215,200

49

50

147,500

2,452,885

21

22

27,280

242,480

50

51

153,900

2,606,785

22

23

29,440

271,920

51

52

160,430

2,767,215

23

24

31,680

303,600

52

53

167,090

2,934,305

24

25

34,000

337,600

53

54

173,880

3,108,185

25

26

36,400

374,000

54

55

180,800

3,288,985

26

27

38,880

412,880

55

56

187,850

3,476,835

27

28

41,440

454,320

56

57

195,030

3,671,865

28

29

44,080

498,400

57

58

202,340

3,874,205

29

30

47,385

545,785

58

59

209,780

4,083,985

59

60

217,350

4,301,335

 

Disregarding exploration XP, it’s now important to understand what part rest and XP via kills, or “grind XP” will play in your leveling procedure. Below are the rough averages of quest XP, based on the highest possible XP yields at their respective levels:

 

Level:

Average Quest XP:

Percentage of XP needed to level:

5

300

10.7%

10

500

6.6%

15

800

5.6%

20

1,300

5.6%

25

1,800

5.3%

30

2,000

4.2%

35

2,100

3.1%

40

3,000

3.3%

45

3,300

2.8%

50

4,900

3.3%

55

5,200

2.9%

59

6,300

3.0%

 

As you can see, less and less of your leveling will come from quests, so grinding becomes that much more important later on. Why get half the XP you could be getting from it without using up your rest bonus?

The importance of alts.

WoW is very alt-friendly. Not only can you have 10 characters on the same realm, you can be storing up rest on them as soon as you get to your first inn! Doing so should take no more than 90 minutes (under 50 if you’ve done the same starting zone a few times), so many people roll multiple alts, stashing them in inns at level 5, and starting their rotation. It takes a little planning and discipline, but proper alt play is the cornerstone for many people’s playstyle.

Let’s say you have your main and 3 alts. You play your main every other night and one alt on each in-between night, leaving one night off per week. Your main will level three times faster than any of the 3 alts, right? Wrong! Those alts, being played only one night a week are accruing enough XP to level 82% of a level under the rest bonus. Your main, taking off only 4 nights a week, is getting only 46% of a level per week. “Why take this approach? It takes longer to get that main to 60!” Yes, it does. Personally, I’m forcing myself to stunt my leveling based on the fact that you’re 60 for a virtual eternity compared to the other 59 levels. Playing multiple alts allows for the following:

  • Play multiple classes. For the PvP’ers, there’s no better way to learn what makes your opponent tick than to play as your opponent. PvE’ers will want to experience every class quest and explore every part of how their class can be utilized in groups. Every class has several “oh, MAN I wish I could do that” abilities that every other class envies.
  • Play multiple races. Don’t rob yourself and only experience one of the games’ races. You’re doing yourself a great disservice. Get under the skin of a Dwarf or Forsaken and see what it’s like in the other guys’ shoes…or bones, as the case may be.
  • Play less zones. You could level from 30- 40 in Stranglethorn Vale, Desolace, Arathi Highlands, Dustwallow March, Swamp of Sorrows, Thousand Needles, and Duskwood, OR you could do it in just 1 or 2 of those zones. The more that you leave undiscovered for your other alts, the more fun you’ll have mapping out who goes where and in the process, experience more quests and content!
  • Use all of the tradeskills. Most of the crafting Professions use by-products of others. Using alts to perform those services saves money in the long run, but more importantly, gives the satisfaction of crafting something yourself. Player-to-player commerce is a good thing, but it’s tough to beat the synergy that you can have with multiple crafting characters.

And while you’re relishing all of the above, you can be avoiding those dreaded words, “You feel normal.”



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